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HomeMoviesThe Beast Improves on the Original Game

The Beast Improves on the Original Game

After starting as a simple DLC for Dying Light 2: Stay Human, Dying Light: The Beast has exploded in scale to become the true third installment of the iconic zombie horror franchise. Taking full advantage of all the elements that made the original Dying Light stand out so much, The Beast also offers plenty of improvements over both its predecessors.

While Dying Light 2 had several upgrades from the original game, it fell flat in a few areas that couldn’t reach nearly the same heights as its predecessor. Thankfully, after a few release date changes, Dying Light: The Beast is pushing the boundaries of the series even further than before, while improving on the formula in several major ways.

The Beast Massively Overhauls Dying Light’s Visuals

You’ll Nearly Forget You’re In A Nightmarish Zombie Apocalypse

Dying Light: The Beast Crane looking at his watch over the city

While it would be more disappointing for there not to be a visual step up in the decade since we last saw Kyle Crane, Dying Light: The Beast thankfully doesn’t disappoint in the graphics department. Taking full advantage of modern hardware potential, The Beast offers a significant visual upgrade from both its predecessors to create an even more immersive experience.

The level of detail offered by The Beast doesn’t just make for pretty screenshots either, as it allows the brutal gore and visceral action to come alive with even more fidelity. Even if these enhanced visuals seem to come with some hefty performance requirements, the dynamic weather systems allow for sun, rain, fog, and storms, which all work towards grounding the world of Dying Light in a more cinematic fashion.

Making Vehicles A Core Part Of The Experience

More Than Just A Simple Gameplay Gimmick

Dying Light: The Beast driving through a forest

The Dying Light franchise has always been a fast-paced parkour game just as much as a zombie horror or action experience, with fast-paced city-spanning chase sequences offering some of the series’ most memorable moments. While movement mechanics are easily the stars of Dying Light‘s terrifying show, vehicles can provide even more variety for getting around new areas.

Even if vehicles are nothing new to the series, having appeared in The Following expansion to the original game, Dying Light: The Beast incorporates the concept as a more consistent part of the experience rather than an isolated gimmick. More vehicles make certain open-space areas drastically safer to explore while coming with plenty of their own risks and drawbacks, ultimately creating great on-the-fly decision-making and explosive gameplay opportunities.

Adding More Variety With Its Infected Enemies

Plenty Of Deadly Threats To Rival Kyle Crane’s New Abilities

Dying Light The Beast Chimera

Compared to the horrifying infected of the past, Dying Light: The Beast incorporates several new additions to its familiar roster of undead monsters. While you’ll still see plenty of familiar faces with runners, Volatiles, and hulking Demolishers, The Beast still has plenty of surprises in store to keep you on your toes.

Throughout Dying Light: The Beast‘s promotional material, we’ve seen more than a few experimental horrors created by the Baron’s experiments. Facing some of the deadliest enemies yet, The Beast offers new gargantuan Volatiles able to survive during the day, Volatiles capable of invisibility for stealth, and leaping infected with massive claws, to name a few.

Combat Systems Introduce Even More Depth

Keeping Combat As Flashy And Decsion-Based As Ever

Dying Light: The Beast grenade launcher attacking zombie enemies

The combat of Dying Light: The Beast has been designed with three major staples in mind, focusing on expressing creativity, new physics mechanics, and a new level of brutality. Although melee combat has always been a core strength of the series, Techland has focused on making weapon attacks even more impactful, and you’re now capable of breaking your enemies apart piece by piece.

While it sounds good on paper, the reworked combat systems make melee more than just spamming attacks and dashing away, with more grounded impacts and reactions from enemies, encouraging you to precisely time blocks and assaults to counter enemy attacks with the right timing. Even the human enemies have been expanded as well, with adaptive AI allowing them to use tactics and cover to overwhelm anyone who gets in their way.

Increasing The Variety Of Explorable Environments

A New Location That’s Just As Beautiful As It Is Deadly

Castor Woods Overgrown sign Dying Light: The Beast

While the densely populated towns and cities of Dying Light‘s valley of Castor Woods offer some familiar landscapes, the new map is a significant change of pace from the previous games. Rather than trying to one-up the previous Dying Light 2‘s massive city, The Beast scaled back its size to offer a more densely populated world with plenty of details and points of interest to uncover.

Inspired by the gorgeous environments of the Swiss Alps, The Beast will follow Crane fighting through a plethora of its newly designed locations, each with a distinct theme. Going from a tourist town, industrial areas, national park, farm, fields, swamps, and more, The Beast offers even more variety to help spice up the gameplay and keep you on your toes for what lurks in the zombie-filled wilderness of the map.

Returning To The Horrifying Atmosphere With Even More Intensity

Night Time Might Be Even More Terrifying Than The Original Game

Dying Light: The Beast POV zombie at night

The second Dying Light game took somewhat of a step back from the more grounded horror of the original, while The Beast aims to not only return to, but also enhance its foundations. While you’ll have plenty of absurd new abilities and combat mechanics to take out hordes of undead and GRE alike, there is even more emphasis on making nighttime a meaningful risk rather than a simple inconvenience.

Much of these stakes come from the drastically stronger variety of special infected, with the night bringing out some of the worst experiments the Baron has managed to create. With an emphasis on the survival aspect of the horror experience, you can’t simply fight your way through every encounter, swapping between predator and prey depending on the situation at a moment’s notice.

Bringing Back And Rebalancing Powerful Firearms

Learning From One Of Dying Light 2’s Biggest Mistakes

Dying Light: The Beast shooting at enemies with assault rifle

Compared to Dying Light 2‘s controversial decision to dial back the number of firearms in the game, The Beast goes in the opposite direction by making them a core part of the overall gameplay experience. This isn’t to say that you’ll be running and gunning all the time in Dying Light: The Beast, as ammo and reliable weapons are still a rare resource in the apocalypse.

Where the weaponry of Dying Light‘s successor really shines is with its human combatants, as The Beast‘s new storyline pits Crane against the fully militarized GRE with plenty of weaponry to spare. Compared to the melee-focused predecessors, The Beast also incorporates new cover-based mechanics and drastically improved AI to make firefights and stealth a much more meaningful part of the overall experience rather than a cheap way out of a fight.

Targeted Enemy Damage And More Brutal Gore

Every Attack Feels Even More Impactful Than Before

DYing Light: The Beast zombie jumping towards camera

Another shining element of any Dying Light game comes from the sheer brutality and creativity that its combat systems provide, with The Beast continuing the trend and evolving it even further. While previous entries had some location-based damage already, Dying Light: The Beast makes all your attacks have a noticeable impact that can affect 12 different parts of enemy bodies.

To spice up the combat even more, The Beast introduces plenty of satisfying new animations to watch as you tear apart your foes with gruesome effects, showcasing just how powerful Crane has become. While the realistic enemy reactions and gore add a nice cinematic flair, it’s not just for show, as they allow you to utilize tactics like taking out the leg of a fast zombie or weakening the arms of one before going in for the kill.

Parkour Has Been Reworked For Increased Realism

Come Up With Creative Solutions For Traversal

Dying light: The Beast zombies chasing a player at night

It wouldn’t be a Dying Light game if you didn’t have to outrun hordes of deadly infected or leap across buildings in a race against time, with The Beast offering a new balance between realistic parkour mechanics and balance. The first step to bring back the golden age of Dying Light‘s parkour was to remove the parkour stamina bar, making it only deplete during combat.

Even though you’ll still have plenty of traversal options in The Beast, Techland took a step back from the gimmicky environmental helpers to offer more direct control over your movement. Combined with less floatiness and obvious climbing spots than before, The Beast offers a more grounded approach that encourages careful climbing and fast-paced decision-making to survive and get around hard-to-reach locations.

New Powers That Make Kyle Crane Even Deadlier

Proving His Capabilities As A Veteran Survivor

Dying Light: The Beast Kyle Crane

One of the largest changes to the original Dying Light experience is Kyle Crane himself, no longer being the same fresh-faced GRE spy that he used to be. After having been experimented on and tortured for the better part of 13 years, his experiences and the aftereffects of Dying Light‘s The Following DLC grant him access to superhuman abilities that were briefly explored in Stay Human.

Compared to Wolverine by the developers themselves, Crane’s new Volatile-like abilities let him tear apart enemies with his own bare hands, entering a temporary enraged state that grants him the ability to fistfight even a hulking Volatile brute. These unnatural powers aren’t the only thing at your disposal either, as Crane’s military and survivor experience make him even more adept at handling firearms and parkouring across the world of Dying Light: The Beast.


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Systems


Released

September 19, 2025

ESRB

M For Mature 17+ // Blood and Gore, Intense Violence, Language, Use of Drugs

Developer(s)

Techland

Publisher(s)

Techland

Multiplayer

Online Co-Op

PC Release Date

September 19, 2025

Xbox Series X|S Release Date

September 19, 2025

PS5 Release Date

September 19, 2025


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