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HomeGames & QuizzesBattlefield 6 patch finally ends the menace of the Lock-Guided Missile, shuts...

Battlefield 6 patch finally ends the menace of the Lock-Guided Missile, shuts down the Recon Drone Sledgehammer exploit and more

The next Battlefield 6 update is here. Having gone live just moments ago, update 1.1.1.5 is something of a midseason update, bringing a few quality of life tweaks to the game alongside some key fixes for a few of the issues that cropped up since the launch of Season 1 in late October.

This latest release is also the first to tackle some of the problems players have been running into playing Redsec battle royale, the free-to-play component that also came out recently.

Patch 1.1.1.5 is fairly limited in scope. The biggest fix in this one comes to the Lock-Guided Missiles going through flares, and generally being annoying enough to stop players from using air vehicles altogether.

The Lock-Guided Missiles were mainly used by AA vehicles, but they could also be equipped by IFVs, which made it even more of a nightmare to pilots. It got so bad that Battlefield Studios disabled it entirely while the team worked on a proper fix.

Another exploit the patch fixes is the one that allowed players to stand on the Recon Drone and reach areas they’re not supposed to. This was done by… repeatedly hitting it with a Sledgehammer. The long-running issue of vehicles not spawning for certain teams in Conquest and Breakthrough appears to have finally been fixed, too.


Image credit: Battlefield Studios, EA.

In terms of battle royale, the patch has a few fixes that should help make the experience more consistent, as well as improve the flow of matches. One of the more interesting addresses an issue that could eliminate the entire squad instead of reviving dead teammates when using a Mobile Spawn.

Patch 1.1.1.5 also has yet more adjustments to weapon dispersion (bloom). Some of the casses it addresses include transitioning from sprint to firing in ADS, and others where it apparently scaled with player movement speed.

Read on below for the full change log:

Multiplayer

Player

  • Fixed an issue where dispersion would be higher than intended when going from sprint to firing in ADS.
  • Fixed an issue where dispersion would incorrectly scale with movement speed and always assume the player is moving at maximum movement speed for the stance.
  • Tuned landing animation to reduce excessive camera and weapon movement when aiming down sights, improving visual stability during and after landing. This update also resolves instances where the ADS aim could be displaced when sliding.

Vehicles

  • Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.

Gadgets

  • Fixed an exploit allowing players to ascend and access unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer.

Maps and Modes

  • Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.
  • Fixed an issue where matches sometimes would start with all sectors and objectives active at the same time.
  • Fixed an issue in Strikepoint on Siege of Cairo where destruction did not reset at halftime.

UI and HUD

  • Fixed an issue in Vehicle Customisation locked Anti-Air Vehicle presets did not display their unlock criteria as intended.

Progression

  • Fixed an issue where the shotgun weapon challenge “Kill 5 Enemies With a Shotgun Without Reloading” did not complete properly.
  • Fixed an issue where progress for the “Engineer Specialist 3” Assignment did not save correctly.

Portal

  • Fixed an issue where “SpawnLoot” would not spawn Ammo or Armor.
  • Fixed an issue where players with community creations privileges set to Block could still access user-generated Community Experiences when the party leader hosted a match.

Audio

  • Fixed an issue where activating the BF PRO Radio Channel through the Commorose did not play any sound.

Redsec

Player

  • Fixed an issue where Battle Royale (Quads) matches did not end after the last team was eliminated.
  • Fixed an issue where being killed immediately after a mobile respawn completed could result in the squad being eliminated instead of reviving remaining teammates.
  • Fixed an issue where players could become stuck in a top-down view of the map after redeploying.
  • Fixed an issue where players retained their Second Chance after redeploying and did not transition to the End of Round screen after their next elimination.

UI and HUD

  • Fixed an issue where all squad members displayed the same highlighted stat on the Squad Placement screen.

Progression

  • Fixed an issue where the “Battle Royal Master Challenge 4” did not track progress correctly.

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