This part of the series (number 9) covers PSVR2 games starting with the letter I.
I’ve also begun including information about reprojection and native FPS, following requests from the community.
I’ve had a lot of people asking for more PSVR2 reviews—and while this blog has its roots firmly in the Amiga scene, VR has always sparked just as much curiosity among readers. With my background and involvement in both worlds, especially from a development perspective, it feels only natural to keep covering both. After all, retro passion and cutting-edge immersion share the same heartbeat: the pure love of gaming.
If you want to look up the other articles in this series, then click here, which will send you a group here at the AmigaGuru gamers blog.
Once a gamer, always a gamer—every title here is judged based on fun, Jank and playability, not just on flashy features or unused tech.
I’ve also included a trailer (if available) for each game, embedded right in the headline for easy access.
I,ROBOT…
Idol Maker VR…
This is one of those games that simply makes no sense unless you really dive deep into it — and even then, it’s still a tough sell. Honestly, this one was just way too quirky for me. The upgrade and move systems feel broken, with nearly everything unlocked from the start, which completely kills any sense of progression.
It’s pitched as a hybrid title, but I wouldn’t really call it a dancing game — it’s more of an exercise simulation with a few light “gameplay” elements sprinkled in. You play as a young trainee whose goal is to become a K-pop star by performing moves and participating in a handful of relaxing mini-games. Most of the game takes place in a single menu where you just click through various options, which gets old fast.
I’m sure there’s a niche audience for this, but it did absolutely nothing for me. The only real positive I can mention is that it includes a PSVR2 mode — though even that feels like an afterthought.

Infinte Inside…
Infinite Inside is a game that takes you through a maze-like world filled with simple yet satisfying puzzles that revolve around placing and aligning bricks. It’s definitely not a game for everyone, but for me, it turned out to be a surprisingly relaxing and atmospheric experience. The pacing, the ambience, and the mysterious tone kept me hooked throughout. There’s also a subtle story unfolding as you play, and I found myself compelled to finish the game just to see where it all led.
Sounds great so far, right? Well, there are a few caveats. Most notably, this version of the game lacks both smooth locomotion (and use point-to-point movement) and smooth turning. You can, of course, freely look around by moving your head, but it’s strange that these features were removed from the Quest version, which included them. Oddly enough, I didn’t know that until after I’d finished the game — and to be fair, it didn’t ruin the experience for me.
There’s a bit of jank here and there, especially if you rely on snap turning instead of just moving your head naturally. Some moments are frustrating, too, like when you can’t quite reach an object without having to recenter your position. Despite that, I really enjoyed it — the music, atmosphere, and mystery put me in a calm, almost zen-like state that few games manage to achieve.
The game is fairly short; if you’re good at puzzles (or use a guide), you’ll likely finish it in about 1–2 hours. I took around 3.5 hours, as some of the later puzzles really made me stop and think.

If it had been 10+ hours long, it probably would’ve overstayed its welcome — but as it stands, Infinite Inside is a lovely little VR escape. A sequel expanding on this concept would definitely be something I’d look forward to. *I really enjoyed it, but if you got a Quest – get it there instead*
Into Black…
The Binary Mill never fails to impress me — game after game, they hit it out of the park, and Into Black is no exception. This is a fantastic 4-player co-op first-person shooter set in a stylish, alien-infested world. You can upgrade and modify so many systems that resource gathering quickly becomes a bigger part of the game than you might expect — but it’s actually enjoyable. You can harvest resources by shooting enemies or using a versatile weapon tool that itself can be upgraded, making resource hunting surprisingly satisfying. The haptics and overall feedback are excellent, adding a real sense of immersion.
On the performance side, the game runs at 90fps native on the standard PS5 and offers 120fps native for PS5 Pro owners, making this another VR title that truly takes advantage of the Pro hardware.

Into The Radius…
This one has been hyped like few other VR games, and to be honest, I never really understood why — at least not at first. Don’t get me wrong, it’s a good game, but I absolutely can’t stand jank, and this game had plenty of it right where it mattered most. Things that should just work — like climbing ladders, picking up objects, or opening drawers — were clunky or unreliable during my first few hours.
Now, before you get angry and scroll away, hear me out. I decided to wait for a patch, and not long after, an update dropped that fixed several of my biggest frustrations. Once those issues were ironed out, I gave it another go — and that’s when it clicked. I learned to work with the remaining jank, and before I knew it, I was actually having a great time.
The turning point for me was the weapon system — and all the creative things you can do with it. I’m not usually a big fan of survival-style games, but this one felt fresh and dynamic once I got deeper into it. The sense of tension is incredible; you really don’t want to die, and that constant fear — combined with the occasional jank — keeps you right on the edge of your seat.
The sound design, graphics, and atmosphere are all top-notch, constantly making you feel lost and vulnerable in a hostile wasteland. It’s scary in the best way possible.
Performance-wise, the game offers both a native 90fps mode and a 120fps reprojection mode, and visually, it looks great. Yes, there’s still some jank (quite a bit, actually), but the game is fun, intense, and genuinely terrifying — to the point where an anxiety attack wouldn’t be far-fetched.

After more than 20 hours, I’d only unlocked a handful of trophies, and yes, there’s a Platinum for those who are brave (and patient) enough to go all the way. *Fantastic game if you can ignore the jank, give it time*
Iron Guard…
This is one of those games that genuinely took me by surprise. I was expecting a typical Tower Defence experience, but instead, I found a well-crafted and innovative title that blends multiple genres seamlessly — it feels completely natural for a VR TD game.
The game features 30 levels, starting off simple and gradually becoming more complex, but never overwhelming. The presentation is polished and balanced, providing just the right amount of detail without going overboard. It’s also worth noting that the game is virtually free of jank.
Most players can expect to spend 15–20 hours completing the game, and for those who chase trophies, there’s a Platinum reward at the end.

Summary:
And there you have it — part nine of this new review series! There’s no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon the next one arrives. Stay tuned!
Games not reviewed (for part 9):
- Island Time VR (I can’t find it in either of the PS Stores Europe or the US)
Thank you for your time; I hope you enjoyed it.
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Into Black…
