This part of the series (number 13) covers PSVR2 games starting with the letter M.
I’ve also begun including information about reprojection and native FPS, following requests from the community.
I’ve had a lot of people asking for more PSVR2 reviews—and while this blog has its roots firmly in the Amiga scene, VR has always sparked just as much curiosity among readers. With my background and involvement in both worlds, especially from a development perspective, it feels only natural to keep covering both. After all, retro passion and cutting-edge immersion share the same heartbeat: the pure love of gaming.
If you want to look up the other articles in this series, then click here, which will send you a group here at the AmigaGuru gamers blog.
Once a gamer, always a gamer—every title here is judged based on fun, Jank and playability, not just on flashy features or unused tech.
I’ve also included a trailer (if available) for each game, embedded right in the headline for easy access.
MADISON VR…
Maestro…
I can’t get enough of rhythm games, and Maestro is no exception. It even supports hand tracking — and it works impressively well!
There’s plenty of content to keep you busy, with lots of tracks included, two free DLC packs, and two additional ones available for purchase.

Maestro is a high-quality rhythm game with a delightfully weird setting — one that deserves a spot in every rhythm fan’s collection. *A must buy for fans of the genre*
MARE…
The PSVR2 version enhances the experience with impressive haptic features, including adaptive triggers, headset vibrations, Foveated Rendering and an optional intuitive eye-tracking-based control system.
The graphics are stunning, particularly the artistic style, which stands out beautifully. While the game may feel slightly unconventional at first, everything quickly clicks into place after a few minutes of play.
The music and sound design create an immersive atmosphere reminiscent of the PS2 classic *ICO*—a mood I’ve been yearning for in VR games.
At its core, MARE is a puzzle game where you guide a bird, flying from point to point, while a little girl mirrors your movements to navigate towards the exit. This is a serene, story-driven 
Very little jank, fun game too, although it does get very hard relatively quickly, which does ruin the fun. Lovely looking with great sound, limited controls. Good support of PSVR2 features aswell as exclusive puzzles and new locations. No Platinum trophy, Hard to tell if it’s 90 or 120hz native, but from what I can tell, it’s native. *Recommended for fans of ICO and puzzlers*
MASTERNOID…
Masternoid is a fantastic modern twist on the arcade classic Arkanoid. It feels nearly perfect in terms of gameplay mechanics and that authentic old-school vibe. Instead of the usual “bat and ball” setup, you’re armed with a gun and must shoot the ball yourself — a clever and refreshing change.
The precision and sense of control feel great, and once you master the timing and accuracy needed to hit exactly what you aim for, the game’s true depth really starts to shine.
It features cool retro-inspired visuals paired with an outstanding soundtrack that’s hard to step away from once it hooks you in.

Very little jank, very fun and the presentation is spot on. No idea if it is running in native or reprojected, but you never move the camera which means it won’t be much of a problem anyway. *Superb game, a must for every retrohead out there*
Masters Of Light…
Another game that supports hand tracking — and it works surprisingly well, too. I’d describe it as a music shoot ’em up, where you blast away at objects in space while grooving to a fantastic soundtrack.

Very little jank, loads of fun, and both the visuals and sound are top-notch. It also makes great use of haptics, adaptive triggers, and foveated rendering. *A solid pick for just about everyone — highly recommended*.
Math World VR…
A completely shit title paired with a broken trophy list — and unfortunately, the developer seems to have walked away from both of their educational VR releases on PSVR2 almost immediately 
There’s plenty of jank and only a hint of fun, with zero use of any PSVR2-specific features. It feels like classic shovelware, and the overall experience suffers heavily because the developer abandoned the game instead of fixing its many issues. *AVOID*
Max Mustard…
This is about as close as you’ll get to an Astro Bot experience on PSVR2 for now. It’s a solid platformer with some genuinely brilliant moments — and a few less impressive ones when it comes to mechanics and overall gameplay. But when everything clicks, it’s an absolute gem.
Mecha Party…
This MOBA Mech rougelite might not seem all that fun at first, but I gave it a chance since I love mech games in VR. Crisp and clear graphics helps a lot and while it’s reprojected it still manages to not annoy me, the game does use DFR too.
Slow paced game, lots of different mechs to use, and yeah they all have their unique weapons too which helps the replayability.
Fun game with surprisingly little jank, I have so far played it for about 20 hours, unlocked everything too, but I keep playing it. Mecha Party seems to be yet another guilty pleasure type of game for me.
The Japanese theme and style of this online 3vs3 game did help keeping my interest going, you got team deathmatch, deathmatch, capture the flag and so on, and yeah there are AI bots to play with if there are no players online.

Metal: Hellsinger VR…
Now here’s a unique one: a brutal action beat ’em up that literally requires you to hit the beat — the beat of the music. Yes, think Guitar Hero, but with heavy metal combat. Sounds stupid? Maybe at first. But once you learn the rhythm and let the metal flow through your veins, you’ll absolutely fall in love with this devil of a game.
Awesome moves and genuinely original gameplay — what could possibly go wrong?
Well, Metal: Hellsinger has two main issues. First, it’s not a very big game. Second, it lacks many of the PSVR2-specific features it would have benefited greatly from. Visually, it looks a bit 
Still, it’s very fun and has surprisingly little jank, but the blurry visuals ultimately hold back what could have been a truly sublime game.* Recommended for Metal and action games, others buy with caution*
Metro: Awakening…
I’ll never forget the launch of this one. There was a lot of negative noise from gamers across all platforms, and on PSVR2 in particular the discussion was dominated by complaints about mura. I bought the game at launch, but all the moaning made me hold off and wait for an update. Naturally, that update never came.
A few months later, I finally decided to fire it up—and oddly enough, the gritty look in the corners and the display overall actually added to the immersion for me.
Aside from the mura, which honestly never bothered me while playing, the usual chorus of complaints didn’t ruin the experience at all. That’s been the case for me before, and I suspect other fans of the Metro series will feel the same.
Overall, the game was fun, with a solid story and very little jank. I do have one complaint, though, and it felt a bit strange: the game is largely a corridor-based shooter. The fantastic outdoor sections that defined the flat Metro games are almost completely absent here.
That said, the graphics are great, the sound design is excellent, and the story pulled me in right after the tutorial and kept me hooked all the way to a surprisingly cool ending. Shooting, stealth, and the constant struggle to survive—especially managing air for the gas mask—felt far more immersive than in the flat games.

The Midnight Walk…
This is one of those games that’s impossible to neatly categorise. For me, it plays like a horror-adventure wrapped in an art style that feels straight out of a Tim Burton production — if he ever made a game, it would look something like this.
It’s a hybrid title, meaning it works in both flat and VR modes, but in my opinion, it truly shines in VR.
I had a fantastic time with it, and there was surprisingly little jank throughout.
A memorable experience from start to finish, and easily one of the best games of 2025. With very little jank, but with that said — there are sadly some problems with the resolution and framerate due to it’s running in 90fps reprojected. * Recommended *
Mindscapes VR…
Yet another VR slop game, the less i say 
Not much jank, but the game is downright awful. * AVOID AT ALL COST *
Mind Labyrinth VR Dream…
Another backlog victim, this one. I honestly thought it had only been sitting there for a few months, but nope — it’s been seven years. I bought it on PSVR back in 2018 and never got around to playing it.
While finally diving in, I also realised it’s actually the prequel to Oniriam, which I reviewed on the blog a while back.
This is basically a zen/meditation “game” where you walk around, listen to music, and take in the scenery. There’s very little to do, unlike Oniriam, which had several interactive segments.
The music here is a bit all over the place, but the good tracks really pulled me into the calm, meditative zone the “game” is aiming for.
Some locations also appear in Oniriam, although in a much simpler form.

There’s no jank to speak of, and I had a decent bit of fun with it. The platinum trophy is easy, and a couple of the included tracks are ones I’d love to have on my Spotify list — immediately. * Get Oniriam instead of this, if you fancy more after completing that, then get this on sale *
Mixture…
This was one of several Perp Games titles I was genuinely hyped for, and on the surface, it really does look like a fun and stylish experience. However, it didn’t take long before I became really annoyed by the constant mumbo-jumbo language playing while you’re trying to read the dialogue boxes.
To be fair, there are some cool boss fights, interesting locations, and plenty of original ideas on display. The potion-mixing during combat is a neat mechanic, and the third-person perspective actually works quite well.
The main issue is repetition. You end up doing the same things over and over again, and the game feels far longer than it needs to be. In my case, it truly was too long — I got lost multiple times and had to take breaks simply because I grew bored and worn down by the sound effects and so-called “music.”

There’s only a small amount of jank, but overall, it’s still not especially fun to play. Great boss fights and lots of cool ideas are here, though the trophy list will take some time to complete. And be prepared to press X and O a lot — and by a lot, I mean a lot. * Buy with caution *
Mobile Suit Gundam Silver Phantom…
This is a dream come true for anime fans, especially those who love the Gundam series.
It feels like a proper animated show brought to life. The story and content are original, and while the gameplay and mechanics are somewhat limited, everything that is here works very well. Best of all, there are multiple ways to play, leading to different endings and encouraging replays.
The sound design and visuals work incredibly well, and I’d even go so far as to say this is a must-buy for any Gundam fan.
The trophy list is solid too, rewarding you for replaying the game and exploring its different paths.

* Must buy for Gundam fans, others buy with caution *.
Moss…
Moss began its journey on PSVR, and it didn’t take long before the tiny, adorable mouse Quill completely stole the show. With fantastic presentation both visually and sonically, the game feels like a living pop-up adventure book from the very first second to the final moments.
The story is one you’ll likely remember for a long time — and it may even bring a tear or two. The ending does feel a bit abrupt, but that’s because the sequel picks up exactly where this one leaves off.
The PSVR2 version is completely free of jank thanks to the DualSense-style orb controllers, with improved visuals and a much higher resolution compared to the original PSVR release.
This platform-puzzler works tremendously well in VR, and it’s still a mystery to many why more developers haven’t embraced this top-down 2D/3D static VR perspective. The only other 
New to Moss? This is an instant purchase. You won’t find many VR games as warm and charming as this one (except, of course, its sequel). Excellent use of PSVR2 features, and it runs at a smooth 90fps — whether native or reprojected, I honestly can’t say, but it feels great regardless. * A must-play game *
Moss: Book II…
Much like the first game — and yes, some of this naturally carries over — Moss: Book II takes everything and elevates it. Better visuals, improved sound design, more twists in the story, and more to do overall make this a truly worthy sequel.
The presentation is fantastic both visually and sonically, once again feeling like a living pop-up adventure book from start to finish.
The story is deeply memorable and may even bring a tear or two. It picks up immediately where the first game ended, and despite the four-year gap between releases, the transition feels completely natural.
The PSVR2 version is smooth and free of jank, thanks to the DualSense-style orb controllers, with noticeably improved visuals and a much higher resolution compared to the original PSVR release.
This platform-puzzler works incredibly well in VR, and it’s still puzzling why more developers haven’t adopted this top-down 2D/3D static VR perspective. The only comparable example that comes to mind is Demeo.

The Murder Of Sherlock Holmes…
Here’s a cleaner, more polished version that keeps your critical tone but reads much better for a blog:
This is another game that could have been much better if more time had been spent fixing its enormous amount of jank. The graphics are fine for what the game is trying to be—simple, voxel-style visuals—and everything takes place in a single room, with the goal being to escape it.
In theory, this could have been a solid escape room experience. Instead, it ends up feeling like a messy and frustrating affair that simply isn’t fun to play.

*Stay Away From this one, unless you like escape rooms and lots of jank*
Mutant League Boxing…
It felt like ages before this one finally went on sale, and when it did, I grabbed it immediately — up until then, I honestly thought the price was far too high for what it appeared to be.
The crazy part is that once I started playing, I got completely hooked. It feels like an old-school arcade beat ’em up, packed with hilarious moves, over-the-top powers, and surprisingly solid workouts.
The presentation isn’t anything special, and there’s definitely some jank during combat, but the sheer amount of fun I had all the way through to the end made it easily the best boxing experience I’ve had in VR so far.
Yes, there’s some roughness, but it’s fun, energetic, arcade-like, and delivers a great workout. Feature-wise, it’s fairly simple, but it still works incredibly well.

My First Gran Turismo…
This one is a bit peculiar. Polyphony Digital decided to release a free “lite” version of Gran Turismo 7 to introduce new players to the world of Gran Turismo.
My first reaction was: Wow, great idea! — quickly followed by another question: why would one of the best-selling racing franchises of all time even need an introductory version?
Surprisingly, it works. You ease into the experience at a comfortable pace, with most of the core features represented in a stripped-down form. Once you’re done, you can transfer your newly earned cars and stats to the full version of GT7, which I’m sure many players will appreciate.
Visually, it looks fantastic as always. Even though it runs with reprojection, the added image enhancements help it shine. There’s zero jank, and it supports wheels, the DualSense, and the 
It’s genuinely fun — but for some inexplicable reason, there are no PlayStation trophies. A baffling omission in a game that gets so much else right. * It’s free, go get it right away, essential *
Summary:
And there you have it — number 13 of this new review series! There’s no set ETA for the next instalment, as these take time to put together, but as always, your feedback will help shape how soon the next one arrives. Stay tuned!
Games not reviewed (for part 13):
- Monster House Racing
Thank you for your time; I hope you enjoyed it.
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