I still keep seeing people on social media claiming that “there are no games for PSVR2.”
Honestly, that’s nonsense.
The headset already has well over 340 titles (in 30 months), with new releases dropping almost every week.
No Games On PSVR2?
The video above lists all games available in August 2025; the list grows every month, and at this rate, there will be 400+ by January 2026.
What’s even funnier is that many of the people making these claims also insist they own a PSVR2—yet the moment you ask for proof, they suddenly lock down their PSN profiles so you can’t see a thing.

Some Less Smart People Call It The Vita2
Then there are the ones who call it the “Vita 2.” These folks usually haven’t even tried the system, and in most cases, it’s clear they simply can’t afford one.
Instead of appreciating the technology, they go for a cheap, half-baked VR alternative—and of course, in their eyes, that’s somehow better than PSVR2.
Ironically, the PlayStation Vita ended up being a well-regarded platform that lived on long after Sony pulled the plug on first-party development. Some would even argue it only truly gained popularity after Sony abandoned it. And yes, it’s always disappointing when a platform holder stops supporting the hardware you love with exclusives, but the truth is this: for every Sony console, it was never just the first-party games that defined its success.
Second and third-party titles like Call of Duty, Metal Gear Solid, Final Fantasy, Ridge Racer, FIFA, Fortnite, and GTA were always the real system sellers for the majority of players. Those broader experiences consistently outweighed niche first-party exclusives in terms of mass appeal.

What many fanboys still struggle to accept is that the industry itself is in turmoil. Studios are closing down almost daily, and both Sony and Microsoft have been underperforming in terms of game sales for years. Combine that with skyrocketing development costs, bloated administrative expenses, and the lingering aftershocks of the COVID years, and you have an oversaturated market where even talented developers and studios are being shuttered simply for “underperforming.”
Greed and mismanagement have taken their toll, and the Vita’s strange afterlife serves as a reminder that strong platforms can thrive despite their creators—while today’s industry, ironically, seems to be eating itself alive.
So, in other words, calling the PSVR2 for the Vita2 might not be as bad as trolls make it out to be…

Constant Bickering And Fanboyism…
The VR community is already small and niche, yet somehow it’s constantly at war with itself. Different platforms, different loyalties—and endless bickering. But why?
Instead of tearing each other down, we should be supporting the games and hardware we do get, encouraging developers and platform holders to stick around and deliver more. Trolling, spreading misinformation, and acting like children does nothing but chase them away.
Worse, the constant infighting and false claims don’t just stay within the community—they affect how VR is perceived by outsiders. Casual consumers end up believing ridiculous myths like “there are no VR games,” “Meta Quest is just a toy,” or “SteamVR is too clunky to use,” or ” The Pico is useless” Such misinformation directly impacts sales, which in turn impacts the willingness of developers to invest in VR at all.
If you’re a VR fan who spends more time bashing other headsets than enjoying your own, it’s time to stop and really think about the damage you’re doing. The VR industry is fragile enough as it is—it doesn’t need its own community helping to tear it down.

Quest Ports…
And then you’ve got the usual suspects, running around in circles like headless chickens, yelling that every game is “just a Quest port” , even “simultaneous releases ” ends up in their head as a Quest port. Never mind the fact that quite a lot of these games are clearly enhanced for PSVR2 or PCVR—they’ll still cling to that tired line like it’s gospel.
Why this idiocy continues is anyone’s guess. It’s been the same broken record since 2016. Everyone knows PSVR was the real revolution in VR, but for some reason the Meta crowd still can’t wrap their heads around it. Either the message just doesn’t make it through, or maybe it’s simply a case of… limited brain capacity mixed with a healthy dose of willful ignorance.
Just my 2 cents on the matter.
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